Immunity:
You are 100% immune to one of the following. Roll on the following chart to discover what immunity you have:
%Roll: Immunity types: 77
01: Ability loss
02: Ability-Point loss. If you do not use Ability-Points, you will still have this immunity.
03: Acid
04: Aging: You will age to your prime, and no further.
05-06: Air
07: Annihilation-Strike
08: Atrophy
09: Bless. If you are of good align, this will change to Curse Immunity (player's choice).
10: Blood-Point loss
11-12: Charm
13-14: Cold
15: Conscience (moral regret)
16: Curse. If you are of evil align, this will change to Bless Immunity (player's choice).
17: Death (if you are starting out a character that is undead, this will be a Life Immunity).
18: Depression
19: Disease. If you are an undead, roll again. In the future, if you contract an
undead disease (a disease which effects undeads), you will still be
immune. Reason: Undead Disease is extremely rare.
20: Domination
21-22: Drain
23-24: Earth
25-26: Electricity
27: Exhaustion
28: Essence
29-30: Fall. You are immune to out of combat falling. You simply will not fall. If the only
way to move will cause you to fall, you will not be able to move. This ability
will simply not allow you to take the next physical move and fall.
Exception: if you choose to take the fall of your own free will and choice,
you may move.
31-32: Fear
33-34: Fire
35-36: Forced Movement (stronger attacker cannot move you)
37: Gases
38: Holy
39: Illusion
40: Instanity
41: Hate
42: Intoxication (alcohol)
43: Life (if you are starting out a character that is living, this will be a Death Immunity).
44: Magic or Magic Item
45: Mania
46: Memorization Fail
47-48: Mental-attack
49-50: Mental-Strength loss
51: Miss-Transport
52: Lies. Pit your "Awareness" vs. the liar's "Charisma" to detect a lie spoken.
53: Love
54: Luck drain
55-56: Oxygen-Point loss
57-58: Pain
59-60: Paralysis
61-62: Petrification
63-64: Physical-attack
65: Poison, Greater (Toxin)
66: Poison, Lesser
67: Restraint
68: Scry
69-70: Sense of Direction loss
71: Shock
72: Sickness. If you are an undead, roll again. In the future, if you contract an undead
sickness (a disease which effects undeads), you will still be immune.
Reason: Undead Sickness is extremely rare.
73-74: Sickness and Disease: See "Disease" and "Sickness"
(the notes apply to this as well).
75-76: Siren or Siren Speech (this will include all the speech abilities)
77: Social manipulation (natural charismatic effects)
78: Speech loss
79: Spell loss
80: Spell-Point loss. If you do not use Spell-Points, you will still have this immunity.
81: Spiritual-attack
82: Stalker
83-84: Stun
85: Substance
86: Sudden Death
87: Sudden Fall (negates falling when you roll an attack of 01-02%)
88: Sudden Loss (negates weapon-loss when you roll an attack of 03-04%)
89-90: Sun (from the sun)
91: Surprise
92: Theft
93-94: Track (from being tracked)
95: Trap
96: Undead
97: Protection from UnHoly
98: Water
99: Weapon
00: Protection from Wish
Next step: Character's Background