Immunity:

     You are 100% immune to one of the following. Roll on the following chart to discover what immunity you have:

 

%Roll: Immunity types: 77

   01:     Ability loss

   02:     Ability-Point loss. If you do not use Ability-Points, you will still have this immunity.
   03:     Acid
   04:     Aging: You will age to your prime, and no further.
05-06:   Air
   07:     Annihilation-Strike

   08:     Atrophy

   09:     Bless.  If you are of good align, this will change to Curse Immunity (player's choice).

   10:     Blood-Point loss
11-12:   Charm
13-14:   Cold

   15:     Conscience (moral regret)

   16:     Curse.  If you are of evil align, this will change to Bless Immunity (player's choice).
   17:     Death (if you are starting out a character that is undead, this will be a Life Immunity).

   18:     Depression

   19:     Disease. If you are an undead, roll again. In the future, if you contract an

                             undead disease (a disease which effects undeads), you will still be

                             immune. Reason: Undead Disease is extremely rare.

 

   20:     Domination
21-22:   Drain
23-24:   Earth
25-26:   Electricity
   27:     Exhaustion
   28:     Essence
29-30:   Fall. You are immune to out of combat falling. You simply will not fall. If the only

                      way to move will cause you to fall, you will not be able to move. This ability

                      will simply not allow you to take the next physical move and fall.

                      Exception: if you choose to take the fall of your own free will and choice,

                      you may move.

 

31-32:   Fear
33-34:   Fire
35-36:   Forced Movement (stronger attacker cannot move you)
   37:     Gases
   38:     Holy

   39:     Illusion

   40:     Instanity
   41:     Hate
   42:     Intoxication (alcohol)

   43:     Life (if you are starting out a character that is living, this will be a Death Immunity).

   44:     Magic or Magic Item

   45:     Mania

   46:     Memorization Fail
47-48:   Mental-attack
49-50:   Mental-Strength loss
   51:     Miss-Transport

   52:     Lies. Pit your "Awareness" vs. the liar's "Charisma" to detect a lie spoken.

   53:     Love

   54:     Luck drain
55-56:   Oxygen-Point loss
57-58:   Pain
59-60:   Paralysis
61-62:   Petrification
63-64:   Physical-attack
   65:     Poison, Greater (Toxin)

   66:     Poison, Lesser

   67:     Restraint

   68:     Scry
69-70:   Sense of Direction loss
   71:     Shock

   72:     Sickness. If you are an undead, roll again. In the future, if you contract an undead

                              sickness (a disease which effects undeads), you will still be immune.

                              Reason: Undead Sickness is extremely rare.

 

73-74:   Sickness and Disease: See "Disease" and "Sickness"

                                                    (the notes apply to this as well).

 

75-76:   Siren or Siren Speech (this will include all the speech abilities)
   77:     Social manipulation (natural charismatic effects)

   78:     Speech loss

   79:     Spell loss

   80:     Spell-Point loss. If you do not use Spell-Points, you will still have this immunity.

   81:     Spiritual-attack
   82:     Stalker
83-84:   Stun
   85:     Substance
   86:     Sudden Death
   87:     Sudden Fall (negates falling when you roll an attack of 01-02%)

   88:     Sudden Loss (negates weapon-loss when you roll an attack of 03-04%)

89-90:   Sun (from the sun)

   91:     Surprise

   92:     Theft

93-94:   Track (from being tracked)
   95:     Trap
   96:     Undead
   97:     Protection from UnHoly

   98:     Water

   99:     Weapon

   00:     Protection from Wish

 

Next step: Character's Background